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@@ -901,9 +901,10 @@ class Character(pygame.sprite.Sprite):
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else:
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else:
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self._jump_counter = settings.CHARACTER_DEFAULT_JUMP_FORCE
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self._jump_counter = settings.CHARACTER_DEFAULT_JUMP_FORCE
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self.is_jumping = False
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self.is_jumping = False
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- self.load(
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- self.animation_filenames[_('stop')], preserve_size=True
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- )
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+ if _('stop') in self.animation_filenames.keys():
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+ self.load(
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+ self.animation_filenames[_('stop')], preserve_size=True
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+ )
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def _update_rect_position(
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def _update_rect_position(
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self,
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self,
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