from jogai import * from jogai.utils import _get_keys, eval_key def test_example01(): prepare('02.yaml') sq = StairsGroup(brick, 5) add_group(sq) while is_running(): update() #print(protagonist.calculate_collisions((0, 0))) if _get_keys()[eval_key('o')]: protagonist.move_to(sq.sprites()[0].x, sq.sprites()[0].y)