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@@ -43,6 +43,7 @@ class Character(pygame.sprite.Sprite):
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_('gravitative'),
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_('gravitative'),
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_('height'),
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_('height'),
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_('keys'),
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_('keys'),
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+ _('lives'),
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_('position'),
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_('position'),
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_('score'),
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_('score'),
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_('speed'),
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_('speed'),
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@@ -77,6 +78,7 @@ class Character(pygame.sprite.Sprite):
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self.collidable = True
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self.collidable = True
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self.flipped = {'horizontal': False, 'vertical': False}
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self.flipped = {'horizontal': False, 'vertical': False}
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self.score = None
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self.score = None
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+ self.lives = None
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super().__init__()
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super().__init__()
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self.load(image_filename)
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self.load(image_filename)
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@@ -539,6 +541,23 @@ class Character(pygame.sprite.Sprite):
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)
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)
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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+ def set_lives(self, lives: int):
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+ """
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+ Set the character lives.
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+
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+ Parameters:
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+ lives: The character lives
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+
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+ Examples:
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+ >>> protagonist = Character('protagonist.png')
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+ >>> protagonist.set_lives(5)
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+ """
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+
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+ if self.lives is None:
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+ self.lives = texts.LevelBar(lives)
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+ _globals.vg_levelbars.append(self.lives)
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+ self.lives.set(lives)
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+
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def set_keys(self, predefined_keys: dict):
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def set_keys(self, predefined_keys: dict):
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"""
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"""
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Set the character predefined keys to perform actions.
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Set the character predefined keys to perform actions.
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